I've even started to enforce order out in the garage - and I plan to make further progress with that today. I've still not worked out how to store the LARP wardrobe sensibly, but I suspect it may just get bagged & boxed (with mothballs) out in the garage. It'll make it less easily browseable, but it'll work.
Our moving plans were also briefly interrupted by Eastercon last weekend - which was excellent, although I had a bit of a subdued feeling for much of it that I can't quite work out the reasons for. Probably a part of it was that a large number of the familiar-face collection of friends I've started to gather at Cons didn't go to this one. I also managed to pick up some form of lurgy that didn't hit in earnest until I got home, but I think was making me unduly tired whilst I was there, too.
On the "my crowd wasn't present" front, though, there were a couple of folks I vaguely know from the Shakespeare's Head who put in an appearance. I've not been there for far too long - it's just ended up as a part of my mighty confluence of clashing third saturday activities, and I've ended up missing three or four in a row. We also made the acquaintance of a couple of new people, including katlinel, who was discovered by nishatalitha and drawn into our (rather small) circle by the expedient of convenient and unoccupied seating. Handy things, vacant seats at cons.
There were good panels on a great many topics, but with unfailing accuracy the inter-hotel busses failed me whenever there was a panel I most wanted to go to. In particular, I missed half of a panel on the story components of games - which was a bit of a gutpunch as that was the one panel of the con I'd really wanted to not miss. Still, I caught half of it - and it was enough to be interesting.
I did notice that (other than one notable exception) the gaming involvement on panels seems to have largely become firmly lodged between the '70s an the '90s. The notable exception was Sarah Newton, who has not only sold me on Mindjammer as a game (not exactly a hard sell, it's a FATE based SF game) and spoke well enough on the topic that I bought her novel as well.
It's partly because of that "gamers stuck in the past" feeling (and because nishatalitha suggested it) that I am thinking that I might start putting my name down as an "I'm prepared to be on panels" person. When I get on a roll (or when somebody manages to push my buttons a bit) I'm not a bad public speaker. I've had a fair bit of practice at it these days (between presentations, UX workshops, theatre stuff and BarCamps) and I have fields where I most certainly know stuff.
The drawback is identifying those fields well enough (in an SFnal way) to state them on volunteering / being on panels forms. I know enterprise software user experience (which, despite prevailing opinion/evidence, need not be an oxymoron). I know (but am a good few years rustier on) real-world AI - particularly industrial applications of unsupervised learning and novelty detection. I know story design for LARP, and creating rich plots where players still have agency. I've theorized at length about applying UX techniques and ideas to game design, and I've got proven experience in the field of online community design and (in a totally related fashion) a bee in my bonnet about personal and group identities. (edit: Also - really bad SF & Fantasy films)
How do you codify that into a "what could you talk about" list that typically seems to expect a list of single words?
Answers on a postcard, please (or a comment).