So there goes another Runnymede Cam weekend...
Starting with Sabbat on Friday:
Slight panic as
sea_cucumber was still at work when I left my office... which means that things were going to be cut pretty fine with regard to arriving for the game... Then when she got here her laptop failed to work, so we were shy some character sheets.
In spite of that, however, I think it was a fine game. We managed to run all of the plot we had planned (which I think is a first) and all of the major events that needed to happen, happened. What's more, because things went to plan, we've already got the next session mostly planned, which make life easy.
So we had PCs dispose of a troublesome demon, although in a way it's a shame because I really quite enjoyed playing one of his commonly used personas... I'm not sure people had got him entirely workedout, but we needed to finish up that plotline so we could move on towards the end of the campaign.
I'm sorry if it feels like we're railroading it a bit, but we only have two more games to wind it all up, if we don't encourage PCs to move things along, we'll end up never finishing things... It's not our intention to steer everything along to our plans, but occasionally we have to pull out the clue bats and force the issue or we'd end the campaign with faff and confusion, which would be unsatisfying for the STs and players alike...
Saturday, pre-Cam
Helped
izzy_stradlin move some stuff up the hill, although forgot to take screwdrivers and the like, so I couldn't fix her shelves of somewhat brokenness. Other than that, there was a fair amount of lounging around.
Saturday, Cam/Anarch game
Well, I had a pregame scene (our warrens got visited by some zombies... we ran away), then I spent about 10 minutes in a backroom, and then we went away on a mission.
On the first attempt at the mission we were scuppered by a horde of zombies and a body hopping necromancer. I think I did a reasonable job in the fight though. Well, right up until one of my clanmates blew me up (I'm looking at you
lawrencegillies). We backed away slowly. After that, I got myself patched up, and then decided that if I'm going to fling myself bodily into a zombie horde to take out the zombie master, I should first ensure that he's not just going to hop into the body of another zombie instead of dying. Damn sneaky tactics. Shouldn't be allowed.
Anyway - as we retreated, having taken our foe up on the offer of allowing us to leave so he could end the world undisturbed (*) we discussed our options, and decided on a way of stopping him from having a horde of zombies to jump into. We were about to go and enact our plan when we found out that others were already doing it, so we turned around and went back in. We had a couple of run ins with more zombies before encountering our real foes again.
(* - I should point out that I was fairly sure he'd never make it far enough to do so... He had no way of knowing how to get past the traps and whatnot that guarded our objective)
Once again I flung myself at a foe (an ally of the aforementioed necromancer), as he was mind controlling our allies into hindering us, but this time whilst trying to deal with him he drove me screaming insane and I was forced to flee the scene. But I think I distracted him enough that other folks managed to deal with him. To finish the mission off, another of our party turned into a hellhound (as you do) and belched fire all over the necromancer. Which seemed to do the trick...
Apparently the court was quite entertaining as well, but I don't know the full details of that.
Today, the Mage game
Huzzah! Once again, I find mage to be somehow the most relaxed game of the weekend and the most hectic. Once more we have cowboy node plumbers, strange dark dusty places, random appearing doors, jealous ghosts and people trying to encourage a seed to grow faster... I gather we also had some VA digital web type stuff, some PC vs. PC conflict and a fight with some gribbly stuff in a warehouse. I'm sure there was more, but I can't remember it for the moment. Oh, and the chantry recieved a letter in the post... and a bit later, they recieved the same letter in the post again.
All good clean fun.
And now, my legs ache and I'm utterly brainfried.
Starting with Sabbat on Friday:
Slight panic as
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
In spite of that, however, I think it was a fine game. We managed to run all of the plot we had planned (which I think is a first) and all of the major events that needed to happen, happened. What's more, because things went to plan, we've already got the next session mostly planned, which make life easy.
So we had PCs dispose of a troublesome demon, although in a way it's a shame because I really quite enjoyed playing one of his commonly used personas... I'm not sure people had got him entirely workedout, but we needed to finish up that plotline so we could move on towards the end of the campaign.
I'm sorry if it feels like we're railroading it a bit, but we only have two more games to wind it all up, if we don't encourage PCs to move things along, we'll end up never finishing things... It's not our intention to steer everything along to our plans, but occasionally we have to pull out the clue bats and force the issue or we'd end the campaign with faff and confusion, which would be unsatisfying for the STs and players alike...
Saturday, pre-Cam
Helped
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Saturday, Cam/Anarch game
Well, I had a pregame scene (our warrens got visited by some zombies... we ran away), then I spent about 10 minutes in a backroom, and then we went away on a mission.
On the first attempt at the mission we were scuppered by a horde of zombies and a body hopping necromancer. I think I did a reasonable job in the fight though. Well, right up until one of my clanmates blew me up (I'm looking at you
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
Anyway - as we retreated, having taken our foe up on the offer of allowing us to leave so he could end the world undisturbed (*) we discussed our options, and decided on a way of stopping him from having a horde of zombies to jump into. We were about to go and enact our plan when we found out that others were already doing it, so we turned around and went back in. We had a couple of run ins with more zombies before encountering our real foes again.
(* - I should point out that I was fairly sure he'd never make it far enough to do so... He had no way of knowing how to get past the traps and whatnot that guarded our objective)
Once again I flung myself at a foe (an ally of the aforementioed necromancer), as he was mind controlling our allies into hindering us, but this time whilst trying to deal with him he drove me screaming insane and I was forced to flee the scene. But I think I distracted him enough that other folks managed to deal with him. To finish the mission off, another of our party turned into a hellhound (as you do) and belched fire all over the necromancer. Which seemed to do the trick...
Apparently the court was quite entertaining as well, but I don't know the full details of that.
Today, the Mage game
Huzzah! Once again, I find mage to be somehow the most relaxed game of the weekend and the most hectic. Once more we have cowboy node plumbers, strange dark dusty places, random appearing doors, jealous ghosts and people trying to encourage a seed to grow faster... I gather we also had some VA digital web type stuff, some PC vs. PC conflict and a fight with some gribbly stuff in a warehouse. I'm sure there was more, but I can't remember it for the moment. Oh, and the chantry recieved a letter in the post... and a bit later, they recieved the same letter in the post again.
All good clean fun.
And now, my legs ache and I'm utterly brainfried.