13 February 2007

the_eggwhite: (Default)
Is it wrong that I'm delving quite deeply into theoretical physics as research for a game? Actually, to clarify that question a bit, is it wrong that I'm delving quite deeply into theoretical physics as research for a game that isn't Transhuman Space, or even another SF game?

I mean, it's entirely likely that I won't use proper scientific theories in the game un-butchered - but I feel it's only proper that if I'm going to butcher something I should at least know what it is first, and understand it enough to identify the main features.

I'm going to be butchering science for entertainment. The way I see it, it's a bit like butchering an animal for food - if I don't know what it is or what it looks like, how am I going to start. If I wanted to butcher a chicken (taking it as an assumption that there are no butchers around and I have to do the job myself) and cook it for my tea, I don't just go outside with knives and butcher something at random on the offchance that it will turn out to be a chicken.

I'd first make sure I knew how to identify a chicken... It's a stupid feathery ball of visciousness with two legs, two wings and (usually) one head. Usually brown or white. A creature designed to create more of the same and to feed predators or scavengers. If I miss out that crucial first step I might end up with something like "poubelle a l'orange" or "fillet au motocyclette" or something.

Of course, I'm only actually writing the science butchery into the game bible, which no player will ever read (unless I decide to release it after I've run a few games). It's mainly there so I can ensure internal consistency of stuff and not confuse myself in terms of what does what.
the_eggwhite: (Default)
Last night, on the train home from work, I started trying to think about a Dark Ages character. These thoughts didn't last long, and were rapidly overtaken with thoughts of how rubbish the influence categories in faith and fire are, and some possible ways to re-cast them so that they're in some way representative of medieval society and culture.

Now, because my brain is fairly quickfire with silly new ideas at the best of times. So naturally my brain wandered off onto something else as a result. Why just recast the influences? Why not just chuck out the whole system and start again.

Now, I've not really put much thought into this for LARP purposes (although I have been fiddling with a FATE -> LARP conversion as well), but in terms of Tabletop, FATE would be a fantastic fit for a story and character focussed Vampire game. My thoughts went pretty much along these lines:

Vampire -> FATE v3 initial thoughts )

I'm not planning on running anything sensible or regular with this in the forseeable future. I have my Transuman Space LARP to run first, as well as a few other tabletops and my Horror/Ghost Story/Unexplained Events LARP (tentatively named "Scare" - which is what I'll probably use my FATE LARP system for). However, the idea interests me enough that I might play with it a bit more or try out a couple of one shots every now and then.

What I'd like is for people to give thoughts on this. Obviously, knowing both Vampire and FATE would probably help with this, but any comments are welcome.

March 2018

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