So... tabletop RPGs
8 March 2005 11:17![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
It's that time again, where I list the tabletop game ideas that I am currently toying with (which may or may not ever come to fruition) and get people to yay or nay them as regards interest. Mentioning it here does not guarantee it will happen - I have more game ideas than I could possibly run without quitting my job and employing full time players, and several of them will end up not panning out as well as I'd like anyway.
So... the ideas:
Dark Ages: Fae - A short campaign for four or five players (six at a stretch). Things start off in summer 1230, and I'm currently looking at the welsh marches as the location although this is tenuous and might well change. This is my main "want to try" at the moment, as the game is cool. I have the start point of a plot now, so more may come of it soon.
Unnamed High Fantasy Game - I've not done any high fantasy for ages. Powerful magic and heroic characters who can take a fair amount of damage before falling over. System isn't yet finished, but the setting is well on the way. Plot comes from setting quite easily... This would not quite be dungeon bash territory, but quests and the like fit quite nicely - don't expect complex multilayer plots with more twists than a corkscrew and you won't be disappointed.
SF / Horror - No system in mind yet, but plot ideas are forming. I'd want to do this as a one day mini-marathon, starting by midday, finish when it's done. Lead time for this would be quite a while. I have plot, but I want to do it properly and so need to prepare visual and auditory aids. I am not above cheap shock tactics to get the mood across. Quick intro: A number of cryobooths open following the transit to Themis Station, and the occupants find themselves alone on their vessel, drifiting near the station.
I also plan to have a crack at some Blue Rose at some point just for something different. I'm starting to get a little tired of party conflict, angst and bleak outlooks and want to do something light hearted. I'm just waiting on the book being brought out - at the moment I only have the PDF, and I hate running games from PDFs.
I still plan to do my Engel 2 part mini-marathon at some point, and I've been keeping an eye on an Engel -> New Storyteller System conversion which looks rather good and gets me away from the ropey D20 system and the incomprehensible Arkana system (looks good on paper, but relies on nobody arguing or questioning each other... Ever!). Basic brief for pt 1: playing a group of Monachs and Templars travelling across europe collecting newly illuminated manuscripts to return them to the Himmel. For part two, everyone switches characters to play Engel. 5 players only. Six at a stretch, but one may get left out if the others take certain courses of action (ie: flying).
So... Interest / feedback?
So... the ideas:
Dark Ages: Fae - A short campaign for four or five players (six at a stretch). Things start off in summer 1230, and I'm currently looking at the welsh marches as the location although this is tenuous and might well change. This is my main "want to try" at the moment, as the game is cool. I have the start point of a plot now, so more may come of it soon.
Unnamed High Fantasy Game - I've not done any high fantasy for ages. Powerful magic and heroic characters who can take a fair amount of damage before falling over. System isn't yet finished, but the setting is well on the way. Plot comes from setting quite easily... This would not quite be dungeon bash territory, but quests and the like fit quite nicely - don't expect complex multilayer plots with more twists than a corkscrew and you won't be disappointed.
SF / Horror - No system in mind yet, but plot ideas are forming. I'd want to do this as a one day mini-marathon, starting by midday, finish when it's done. Lead time for this would be quite a while. I have plot, but I want to do it properly and so need to prepare visual and auditory aids. I am not above cheap shock tactics to get the mood across. Quick intro: A number of cryobooths open following the transit to Themis Station, and the occupants find themselves alone on their vessel, drifiting near the station.
I also plan to have a crack at some Blue Rose at some point just for something different. I'm starting to get a little tired of party conflict, angst and bleak outlooks and want to do something light hearted. I'm just waiting on the book being brought out - at the moment I only have the PDF, and I hate running games from PDFs.
I still plan to do my Engel 2 part mini-marathon at some point, and I've been keeping an eye on an Engel -> New Storyteller System conversion which looks rather good and gets me away from the ropey D20 system and the incomprehensible Arkana system (looks good on paper, but relies on nobody arguing or questioning each other... Ever!). Basic brief for pt 1: playing a group of Monachs and Templars travelling across europe collecting newly illuminated manuscripts to return them to the Himmel. For part two, everyone switches characters to play Engel. 5 players only. Six at a stretch, but one may get left out if the others take certain courses of action (ie: flying).
So... Interest / feedback?
no subject
2005-03-08 11:17 (UTC)la! shiny :)
no subject
2005-03-08 11:21 (UTC)no subject
2005-03-08 11:24 (UTC)shiny engel game! I am free any time after easter except third weekends of the month if you are doing it as a weekender :) oh not free one weekend in may (I'll have to check) as that's maelstrom :)
no subject
2005-03-08 11:31 (UTC)no subject
2005-03-08 11:32 (UTC)no subject
2005-03-08 12:05 (UTC)Er, not too bothered. If I'm around and you need a player for any of those, I'll join in, since I'm generally free. Which of these (if any) are likely to be happening on a Monday night?
And, um... what's Blue Rose?
no subject
2005-03-08 12:45 (UTC)no subject
2005-03-08 12:49 (UTC)no subject
2005-03-08 13:45 (UTC)no subject
2005-03-08 13:03 (UTC)no subject
2005-03-08 13:34 (UTC)no subject
2005-03-08 14:09 (UTC)no subject
2005-03-08 14:24 (UTC)Something based on "The Pool" (a free online thing that I can't find right now) might work quite well - a fifty(ish) word description of the character, and you get to pick phrases from that description and give them points values. So, you might have:
Rahe is a trained shuttle technician, which obviously means he can fly shuttles as well. He has nano-cyber implants that allow him to interface with computer and diagnostic systems. He's quite strong and very precise, but a bit slow at times.
Trained Shuttle technician 4
Fly Shuttles 2
Nano-cyber implants 1
Computer and diagnostic systems 3
Quite strong 2
Very Precise 4
A bit slow at times -2
...and that's the character sheet. I've got a descriptive damage system that I'd bolt on as well, which keeps track of specific wounds as *wounds* rather than numbers or boxes.
All I need is a set of basic equipment type rules and some form of dice mechanic (the pool has one, I just can't remember what it is right now) and I'm there...
Or I might use something cthulhu/UA-ish. I don't know yet.