"Parlour LARP"
30 September 2005 10:28![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So...
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
no subject
2005-09-30 09:35 (UTC)wrong players, could be evil. Good luck with it, i am quite interested in being there myself.
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2005-09-30 09:43 (UTC)no subject
2005-09-30 09:50 (UTC)no subject
2005-09-30 09:55 (UTC)no subject
2005-09-30 10:04 (UTC)