"Parlour LARP"
30 September 2005 10:28![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So...
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
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2005-09-30 09:33 (UTC)no subject
2005-09-30 09:37 (UTC)Now I just want the first one to turn up... It was out of stock when I ordered, alas...
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2005-09-30 09:35 (UTC)wrong players, could be evil. Good luck with it, i am quite interested in being there myself.
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2005-09-30 09:43 (UTC)no subject
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2005-09-30 10:34 (UTC)no subject
2005-09-30 10:36 (UTC)no subject
2005-09-30 11:04 (UTC)I'll probably provide some ideas along with the brief, which you could then use or ignore according to whim. to use the example I gave in my original post: You could chose to make that character a successful freelance photojournalist, out looking for dirt on a certain (currently whiter-than-white) Celebrity.
Or you could be a lawyer, who gets told all kinds of things by the important people they represent. You might have a client you think it lying to you, and you want to know why, or you might have an ex client who won't tell you why they let you go...
Basically, so long as you stay consistent in game time, character is likely to be prompted but very flexible.
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2005-09-30 11:18 (UTC)no subject
2005-09-30 11:27 (UTC)Or have a crack at playing somebody utterly abhorrent? Roleplay your old manager. Playing her as she gets her comeuppance could even be cathartic!
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2005-09-30 11:29 (UTC)no subject
2005-09-30 11:31 (UTC)no subject
2005-09-30 11:31 (UTC)someone really rubbish could be quite funny :)
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2005-09-30 13:17 (UTC)When I stopped STing I started to make him more useful and easier to drag into things, but before that he really was a bit poo.
I also seriously considered playing a six or seven point character at the Gathering...
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2005-09-30 13:24 (UTC)I liked my incompetent dilletante occultist character I played for a Cthulhu one off a while back, he was very fun :)
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2005-09-30 10:35 (UTC)no subject
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2005-09-30 12:25 (UTC)no subject
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2005-09-30 12:32 (UTC)no subject
2005-09-30 12:46 (UTC)Actually, I think I did okay with Jarvis. Basically, if I can get hold of some plot I can follow then I do okay, but when it comes to generally being in character and knowing what my character would do, I tend not to be that great. I'm terrible at most of the stuff I tell players to do, like coming up with goals (realistic and idealistic), identifying core ideas (so you can stick to them when the crunch comes) and bullet point summarised backgrounds (actually, this bit I can do) so that STs can identify things to abuse.
I also have a very limited range... I can play "nice guy" or "put upon", but have real trouble with playing other concepts without a lot of psyching myself up, and even then they tend to devolve into either "nice guy" or "put upon" over time... Something I need to rectify with Prince Gillebert in Dark Ages. He's become too reasonable of late, slowly defaulting to "put upon". I doubt he'll ever make it to "nice guy", though.
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2005-09-30 18:04 (UTC)