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So, over the past week or so I've been messing with some messageboard code on my webspace. I've been doing this mainly because I wanted to fiddle with some off the shelf messageboard code, but I've decided now that I'm going to leave it there with OOC discussion boards for a few games (currently Dark Ages and Unknown Armies) and a couple of general "talking about games" type boards.

I'm mainly doing this for the latter boards rather than the former, because I'm interested in talking about games. Not in talking about this game or that game, but about games. The ideas and techniques that go on behind the scenes. Why people play them. Why people run them. What you get out of them, and what needs to be put into them to make them better.

What I'd like is for folks who are also interested in those things (or who play the UA or DA games that I'm involved with) to sign up and discuss things there. Discussion here on LJ only ever tends to hang around until the original post drops off people's friends pages, and rarely goes anywhere interesting because of that. Don't feel shy about posting in the LARP areas (I've already started them off with some posts myself) or in the TT area (I've not started those, but I'm interested in them too). If you want to start a discussion or make a (relevant) statement, go right ahead. See if we can get the ball rolling.

If this takes off, I'll look at reskinning the forum to something that looks a bit nicer and may pay the (small) fee to ditch the adverts.

Click here for the forum.
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So, I was ill yesterday with a stinking headache. I've still got a bit of one today, but it's entirely manageable.

Other days:
Saturday was spent largely watching some episodes of Ghost in the Shell: Stand Alone Complex - 2nd Gig, playing UFO: Aftermath and planning the UA game for Sunday... and having a headache.

Sunday was spent planning and running a UA game, as well as watching a bit of GITS:SAC2. I am also amused at that abbreviations. GITS is bad enough, but GITS:SAC just amuses me further. Anyway - UA game went well, and involved the first field excursion of the game... Which is also the furthest that I expect any players to have to walk at any point. I still think that location is fantastic to use in games, though. Oh, and I had a headache too.
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Game is this sunday... Details on [livejournal.com profile] runnymede_ua.
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Well, I've had a long weekend, so here's an update:

ExpandThursday )
ExpandFriday )
ExpandSaturday )
ExpandSunday )
the_eggwhite: (Unknown Armies #1)
So, I've created an LJ community for the UA game.

I can't just sign folks up, so I've sent invites to all of the players. You'll need to go to your "community invites" page and accept the invite. You might want to remember to add it to your friends list too, if it doesn't do it automatically. So far there's no posts, but I plan to copy a lot of my UA related posts over, or at least link to them...
the_eggwhite: (Unknown Armies #1)
So, I now have a userpic for Unknown Armies related posts.
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What have I been up to lately? Not a great deal.

Watching stuff:
  • Watching a bunch of Stargate (SG-1 & Atlantis)
  • Watching a bunch of Anime
    • Series: Angelic Layer, Azumanga Daioh
    • Films: My Neighbour Totoro, The Cat Returns)
  • Prepping and Running an Unknown Armies LARP
Expandmore info... )

Might be at pub tonight, might not. Depends on mood. Note to all and sundry: Dark Ages downtimes need to be in by tomorrow night or they'll probably be ignored. NO game planning will take place the day before the next game as that's my birthday and I will be scorning game planning in favour of doing something frivolous.
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[UPDATED AGAIN!]
Updated PCs and the like... groups:

[livejournal.com profile] barty - (Character has no name!) - Missing persons - Statted
[livejournal.com profile] cream_horn - Christopher Parker - Missing Persons AND Weirdshit Investigators - Statted
[livejournal.com profile] cryx - Alice Winters - Missing persons - Statted
[livejournal.com profile] izzy_stradlin - George - Weirdshit Investigators - Statted
[livejournal.com profile] lawrencegillies - Ben Fox - Missing Persons OR Weirdshit Investigators - Statted
[livejournal.com profile] lucifermourning - Laura - Missing Persons - Statted
[livejournal.com profile] thankyoukindly - Whitfield Keating - Weirdshit Investigators AND Missing Persons - Statted
[livejournal.com profile] themadone - Robin Slater - Missing persons - Statted

[livejournal.com profile] darklittlefox - (Character has no name!) - Group Undetermined - Planned

Additionally:
[livejournal.com profile] anonymous_james - Matthew Hammet - Weirdshit Investigators - Statted, but unsure if he'll actually make the games...

First game is This Sunday, probably starting around 2:30ish. If all goes to plan, one group will meet at HoP, the other elsewhere ([livejournal.com profile] themadone & [livejournal.com profile] darklittlefox? Your place likely to be usable by a group of three to five folks and a GM?). There is a chance that we'll start all at the same location OOC and then transport one mob elsewhere after a bit of a chat about rules and how the game will work etc... more information will become available through the week. Bringing packs of normal everyday playing cards would be handy!

Anyone not in the list above and wanting to play, leave a comment.
Anyone who needs to gen their characters, leave a comment with available times!
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The first session of Unknown Armies is planned for the first sunday in February.

So far, the following people have characters fully planned or statted, and are in the following groups:

[livejournal.com profile] barty - (Character has no name!) - Missing persons - Statted
[livejournal.com profile] cryx - (Character has no name!) - Missing persons - Statted
[livejournal.com profile] lawrencegillies - (Character has no name!) - Missing Persons OR Weirdshit Investigators - Statted
[livejournal.com profile] thankyoukindly - Whitfield Keating - Weirdshit Investigators AND Missing Persons - Statted
[livejournal.com profile] themadone - Robin Slater - Missing persons - Statted

[livejournal.com profile] cream_horn - (Two possible unnamed characters) - Missing Persons OR Weirdshit Investigators - Planned
[livejournal.com profile] izzy_stradlin - (Character has no name!) - Weirdshit Investigators - Planned
[livejournal.com profile] lucifermourning - (Character has no name!) - Missing Persons - Planned
[livejournal.com profile] darklittlefox - (Character has no name!) - Group Undetermined - Planned

Additionally:
[livejournal.com profile] anonymous_james - Matthew Hammet - Weirdshit Investigators - Statted, but unsure if he'll actually make the games...

From this you'll notice a couple of things:

Very few characters have names!
If possible I'd like this to be rectified ASAP as it's difficult to interweave character backgrounds and plots when nobody has a name!

There are not that many characters!
If anyone else is interested, let me know. If you don't know the setting, we can discuss the kind of character you'd like to play and I can come up with something for you... As things stand, eight is my bare minimum for running with the current plan. If I have less than that, I'll have to condense the two main groups down to one and rejig some planned plot elements.

The Missing Persons group (aka: "Those Left Behind") is rather full, and the other is rather small
No more Witnesses! I now need people who've encountered weird shit rather than people who've lost someone... Most likely I'll start most of the either/or characters off in the weird shit group - after the first game or two I expect the groups to change around a bit anyway...

I'd like to try and gen up some characters this weekend if at all possible - so, if those who don't yet have a character statted (or even planned) want to give me a shout then we'll see if we can get you all charactered up!
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So, today I've been spending money again. I really need to do that less often, but hey, it was payday on Thursday.

Picked up four CDs in the MVC closing down sale. Cost me about the same as I'd normally spend on one CD, so I think that's not too bad... Two Mercury Rev CDs, one The Church CD and one Led Zeppelin CD.

Then I went to Rymans and bought a bundle of bits and bobs for use in the UA game, which I will refund myself for out of the game's funds when it has some (after the first game, most likely). Some of these supplies will quite likely go on to be used in subsequent games as well, as I do plan on running a lot of short-run or one off LARPs, and resilient folders for character dossiers are generally going to be a good plan I feel. Especially as I'm not planning on re-printing character sheets every game... the same sheet should last all the way through. If new sheets are needed then they can be printed, but they won't have all of your XP and skill progression on them... basically, losing your character sheet will mean losing your XP. So don't do it!

But I digress.

After Rymans, I decided it was ages since I'd had any dried banana chips, which I quite like. So I popped into Julian Graves to get some and found that they stock Boaters teas and coffees too. So I acquired a few boaters bits and bobs for experimental purposes.

I am now home, and testing my new CDs before embarking on a mammoth UA prep-session... about which, more shortly!
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...and has an rpg.net login?

There's a thread about LARP on rpg.net's "roleplaying open" forum. More specifically, the thread had somebody asking how a LARP is run, how it "runs" and what actually happens at a session.

I've posted a fairly large and rambling "how we run things" kind of post, but I think a bit of input from players (or other STs) would probably help the thread along, and help the original poster get a decent idea. The thread's already had it's share of the traditional "your fun is bad wrong fun" type responses, and I think it deserves a few more responses from people who actually enjoy games.

The thread can be found at http://forum.rpg.net/showthread.php?t=232089
My post is post #60 (page 6 in the default view).
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I'm thinking of postponing the UA game until the first sunday in February, mainly due to the following:

  • A whole bunch of stuff I need to get sorted that probably ought to take priority over the game
  • Difficulties caused by an awkward first sunday in january and GM unavailability on alternate dates, meaning that the second game probably wouldn't happen until feburary anyway - 2 month gap between first two games = bad
  • We're already a bit short on time for me & [livejournal.com profile] urizen to tie all of the characters into the plot. We're aiming for everyone to be involved in some way from the outset, hence pushing people for characters quite early.

Having said I might postpone it, I may be prepared for some characters to do a bit of soft, plotless RP beforehand so that they can get to now each other a bit. Although, that'll depend on how much I think it'd detract from the first game. I want revelations to happen and character links to be discovered in game if possible.

Does the delay sound bearable to player types? It should result in a better game and a smoother start.

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Unknown Armies

I currently have about half of my minimum number of characters generated, and several folks who have discussed characters but not yet statted them up. If you're interested and we've not spoken, comment here. If we have spoken, but you've not statted things up then we could probably do with getting together to sort that... Leave a comment here to that effect and we'll look into arranging a time to do so.

The first game is planned for the afternoon of the 4th December (stealing the old Mage slot as advertised). Of course... I'll have to make sure that we've got appropriate venues - I know our house is usable, but we need another one as well. [livejournal.com profile] themadone, I prodded you a while back about using your place as one of the locations - is that still okay?

Note: Please only comment here on the things I've asked for comments on and start a new thread for each person, otherwise things will get muddled and I'll miss stuff.
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In my usual manner, I am having far more ideas than my meagre brain could ever conceive of holding. Despite already having LARPs queued up waiting to happen (Dark Ages in progress, UA starting soon, rubber-swording/fantasy lurking for future development, several one-shot parlour LARPs), I am having more ideas.

This time I'm getting a hankering for something that's neither modern day or fantasy. I'm thinking SF of some kind, although exactly what flavour of SF is still eluding me. Bizarrely for me, I'm also thinking of making it non-horror oriented. Post Apocalyptic is an option, but I'd prefer something a little less gritty. I'd also like something which is more adventure or story based rather than political/social backstabbing - we've had quite a lot of that already. Maybe a tweak of my Olive Branch setting, which would allow for varying player base and would focus on a mix of shipboard and planetside plots without much taking place floating about in space...

I'm also (as a direct result of this) wondering if I could come up with a basic LARPified version of the FATE system I've been using for Transhuman Space. Basically, if a larp friendly randomizer can be created for it - one which creates a bell-curved -4/+4 range - then there's no real reason that the system wouldn't just work pretty much as is. It's a pretty lightweight system, after all.

Venues would also need to be considered quite heavily...

Of course, this would not even come close to happening until after Unknown Armies is done, and possibly not until after the fantasy/rubber swordy game is up and running. Right now I'm just intrigued by the idea and was wondering what people would think...

Any comments or thoughts?
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As some folks have gathered, I'm planning to do a bit of an Unknown Armies character creation session on Sunday. I'd like to work around re-enactment as much as possible, but my main goal is to get a bunch of characters created, with basic bullet point backgrounds written, trigger events and group associations worked out and stats genned.

I think I am going to have to aim this firmly at locals and runnymede regulars (usually ex locals, but occasionally others as well). I'm going to be limiting players to a maximum of 16, and aiming for a minimum of 12. If I don't meet the minimum, I'll open things up further afield - although I think things would work with as few as 8 players. If it looks like I'm exceeding my maximum, I'll deal with it in a way that seems appropriate at the time. Hopefully I won't need to.

Also to be noted: Please don't be offended if I turn you away. There are a fair bunch of people who've already expressed an interest, and they'll be the people who get first refusal on the places in the game.

I'm hoping to get a website up with a bunch of info sometime this week, which will include various bits and bobs. In the interest of recapping, there's a chunk of it there at the moment, but it's seriously incomplete and doesn't have much about magic yet. It might help you recap the setting, etc, though. What there is can be found at: http://www.eggbox.org.uk/ua/

So, if you're interested, Sunday sometime. If somebody can let me know what's what with fight practice I can work around it.

[EDIT: Sunday is not the only option for character gen, but I'd like to get a bunch done if I can as it means I can start working characters into the plot...]
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So... How will I be handling character death in my Unknown Armies LARP?

UA is a dangerous setting. You can easily die from a single gunshot. It's possible (but unlikely) to die from being punched. If your character gets into a fight without having the drop on their opponents, they will suffer for it. Even if you do have the upper hand it's entirely possible that you won't come out unscathed.

There is a reason that Unknown Armies is the game which has a section in the rulebook (in the player section) called "six ways to stop a fight". Getting into fights is risky. You get hurt. Even if you win, you quite likely get hurt. I expect characters who get into fights to quite possibly be nursing wounds for the rest of the game. Not the rest of the session, but the rest of the campaign.

However, I prefer dramatic tension to a sudden character death. As a GM, I won't be setting out to kill characters. Characters will die because they did something dumb or heroic, or got into a fight when they should have run away.

Punches won't be pulled, but there will be ways to dodge them, or punch first. If you walk into a straight gunfight, you are quite likely to die. If you walk into a gunfight with two snipers positioned nearby and aiming at your opponent, you are still quite likely to die, but he's more likely to. If you just send the snipers and trick your opponent into thinking you're there, you're not likely to die, but he's still quite likely to.

Of course, combat is only ever going to be a part of the game. You could go all through it and never get into a fight of any kind, if you're careful.

To sum up: Character death is easy, but avoidable. GMs will not godstrike you out of existance unless you ask us to, or unless you act in a way so foolish as to demand it. Permanent injuries and mental problems are a different matter, however. Those we can hand out like candy.

Additionally, if your character dies the GMs will try to ensure you understand why, provided that doing so does not spoil the plot. In general, you would probably already know.
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So... I'm starting to have second thoughts about my Unknown Armies LARP.

Not about running it... nothing can stop that now (well, actually several things could, but I prefer not to think about them)... but about one of my ideas for how to run it. The "Actually go there" one, which means that if your characters want to go somewhere, you actually go there.

I'm not abandonning it yet, but I'm starting to have concerns about how to handle party splits and how to bribe NPCs or DPCs to lurk in locations just in case PCs decide to turn up. Also, we're approaching winter, and I don't want to have to plan my game around our somewhat unpredictable weather... but with not so many cars in our gaming group things could get awkward.

I'd like to keep a certain element of this kind of thing in there, but basically I'm wondering about player acceptance of having to actually get up and go somewhere, potentially in bad weather. Moreso for anybody I want the players to be able to meet at that location, as they'd have to be waiting there for players to turn up - again, potentially in bad weather.

What do people think? Should I start it as a venue based game (still going with two distinct groups, two distinct venues - most likely people's houses) and move towards excursions when they seem to be appropriate/practical?
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Just a quick reminder that the next Runnymede Dark Ages game will be at the Englefield Green Social Hall, we've got the upstairs of the hall as the downstairs had already been booked, so please could everyone be careful when coming and going not to scare the kids attending a birthday party there!

The doors will open at 5:30pm, with us aiming to time in at 6:00pm, please could everyone do their best to be there and ready as soon as possible, as the earlier everyone is ready the more RP we can all get.

There are people who don't read this or the Dark Ages community - so please pass this on to anyone else who is a regular / would like to try it out!

If anyone needs help getting there or has questions, feel free to comment on the [livejournal.com profile] runnymede_da community...
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So...

An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...

Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.

Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."

I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...

I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.

Any thoughts?
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What the hell... Everybody else is doing it...

Post a comment with one or more questions for a LARP character of mine.

The responses will be IC but will not be fair game for further RP.