"Parlour LARP"
30 September 2005 10:28![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
So...
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
An idea that I've been messing around with for a while, and may look at doing from time to time. One off freeform/rules light LARPs, run in a house or other freely available space...
Obviously I plan to get UA up and running first, but I'm thinking of these as one-off "event" style things. Lots more prep than usual, set dressing, dirty tricks to creep people out, etc.
Characters would all be pregens after a fashion, but either tailored to the individual players or left broad enough for the players to put their own spin on it. In the latter case it'd be something like "You're a relatively high earner in a field where you get to find out a lot about important people. You know these things, and would give your eye-teeth to find out these other things. The rest is up to you."
I'm also wondering about the idea of multi-tiered games. Basically, two or three groups of players all sharing a gamespace, but with each of the groups having it's own distinct concerns. This would leave the way open for each group to have totally different power levels, or levels of knowledge, but still be playing in the same game...
I currently have an idea for such a game which would be set at a seance, taking place in a suburban house some time in the latter half of the 20th Century. PCs would be guests at the seance, and would all recieve a fairly loose brief... The intention would be that there is no PC/NPC divide, and that the GM (me) would only be there to handle disputes or help steer the direction of events if they're slowing down too much.
Any thoughts?
no subject
2005-09-30 11:04 (UTC)I'll probably provide some ideas along with the brief, which you could then use or ignore according to whim. to use the example I gave in my original post: You could chose to make that character a successful freelance photojournalist, out looking for dirt on a certain (currently whiter-than-white) Celebrity.
Or you could be a lawyer, who gets told all kinds of things by the important people they represent. You might have a client you think it lying to you, and you want to know why, or you might have an ex client who won't tell you why they let you go...
Basically, so long as you stay consistent in game time, character is likely to be prompted but very flexible.
no subject
2005-09-30 11:18 (UTC)no subject
2005-09-30 11:27 (UTC)Or have a crack at playing somebody utterly abhorrent? Roleplay your old manager. Playing her as she gets her comeuppance could even be cathartic!
no subject
2005-09-30 11:29 (UTC)no subject
2005-09-30 11:31 (UTC)no subject
2005-09-30 11:31 (UTC)someone really rubbish could be quite funny :)
no subject
2005-09-30 13:17 (UTC)When I stopped STing I started to make him more useful and easier to drag into things, but before that he really was a bit poo.
I also seriously considered playing a six or seven point character at the Gathering...
no subject
2005-09-30 13:24 (UTC)I liked my incompetent dilletante occultist character I played for a Cthulhu one off a while back, he was very fun :)